Games of Mordheim have a tendency to become a huge brawl in the centre of the table. Many of the newer interventions in tabletop wargames, like objectives and victory points, are not present in Mordheim. Quite often the only victory condition in Mordheim is "when the other warband routs". There are many improvements to be made to Mordheim by bringing newer ideas like objectives and victory points into the game. Not only to improve gameplay, but also from a narrative perspective. Having objectives beyond "beat the shit out of the other warband" creates more narrative play, as motivations become more complex With this in mind, below is the first of many updated scenarios for Mordheim. I have taken an already existing scenario, the Wyrdstone Hunt, and updated it with new ideas and gameplay mechanics. I have been putting together some Trench Crusade games, and I have drawn heavily from the rules there.